How- DM: Better Shared Storytelling And 5 Tips Letting Dungeons and Dragons Players Lead
“Everything the Dungeon Master needs to weave legendary stories…”
And this tension, found in the phrase itself, is the tension between the game being random (“shared”) or meaningful (“storytelling”). Chaos exerting against order…allow me to briefly explain.
In D&D, the table tells the story together: role-playing shared scenarios resulting in a shared experience through shared imagination. For it to be shared, players need freedom to make choices all throughout their adventure (ie. player agency) that DM’s honor with fair consequences. Players and DM’s corporate to tell the story.
So to summarize, here is the heart of the tension inherent to “shared storytelling”:
- Stories need structure to be meaningful
- In shared storytelling, players have freedom to lead
- That freedom often results in structure-breaking randomness
- With no structure, the game begins to feel meaningless
- As it feels meaningless, the GM steps in to restore order
- To restore order, the GM takes away choices and limits player freedom
- By taking away agency, “shared storytelling” is diminished
Order reasserts itself over the chaos.
Solution: Make The PC’s the Epicenter of the Adventure
Build the adventure around the PLAYER CHARACTERS
1. Pitch in a Long Session Zero
2. Create Fleshed Out characters
3. Independent, but thematic, BBEG
4. Character Centered Random Encounter Tables
5. Pace well
My final disclaimer… PACE YOURSELF. This is for both players and GM’s:
- Pace Your Plot: Once you reveal a major plot point, it needs to be felt in the story itself. Use the world’s reactions to develop the impact, and give the players time to observe and wrestle with its impact.
- Pace PC Self Awareness: People tend to understand themselves and their motivations more as they get older and experience more things. Your PC’s are no different. Players know what motivates their characters, but make sure their growth include becoming self aware as to WHY they are motivated.
- Pace Character Growth: Have them grow bit by bit. If the player, session one, avenges their murdered family and feels at peace, there isn’t anywhere to go.
Conclusion: What Does it Look Like?
… The dichotomy between the players and the DM actions is removed…
… The story structure is maintained, promoting a meaningful experience…
…The randomness is woven in as a strength, rather than threat, to the story…